A playable game environment I had the pleasure of working on alongside our incredible Demo team at Quixel and Epic. My main task was workflow discovery with the new Unreal Engine geometry tools for the houses along with building them, creating materials and systems such as the procedural foliage, creating and animating the few events in game and general set dressing.
You can find the entire tutorial series covering the project's different aspects right here: https://www.youtube.com/watch?v=HVJfJ010MQM&list=PL5uQePynMSiJbPyxo1ZC6jWnXEg4D3snk
Daniel Woje did a marvelous job of art directing the project. Link to Daniel's Artstation: https://www.artstation.com/danwoje
Download the project for free here: https://www.unrealengine.com/marketplace/en-US/product/scarecrow
Wiktor Öhman did a fantastic job of bringing this project to life with his set dressing. Check out his tutorial in which he covers his process of approaching environmant art: https://www.youtube.com/watch?v=ufoNrkv62go&list=PL5uQePynMSiJbPyxo1ZC6jWnXEg4D3snk&index=7
Link to Wiktor Öhman's Artstation: https://www.artstation.com/disting
Massive thanks to Matt Oztalay and Chris Murphy for their invaluable work on the tech side. Travis Naas and David Woje did a fantastic job with music and audio. Huge props as always to Galen Davis for crushing the production of these projects!
And last but not least, a massive shout-out to the scanning and processing teams at Quixel for their awesome work on the scans.